13-01-2008, 02:19 PM
Matt Wrote:Congratz.
But, does it really take that long to convert just a few blts here and there to DX8?
Lol. You really don't understand DirectX do you?
DirectX7 allows you to use DirectDraw, which allows you to just copy any piece of a bmp file to a backbuffer and create an image.
In DirectX8 you no longer have 2D support. Everything needs to be created in a 3D environment and all the sprites and tiles need to be saved in a texture format.
All the ingame graphics need to be created using polygons.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?