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DirectX8 + Alpha Channels
#5
Matt Wrote:Congratz.

But, does it really take that long to convert just a few blts here and there to DX8?

Lol. You really don't understand DirectX do you?

DirectX7 allows you to use DirectDraw, which allows you to just copy any piece of a bmp file to a backbuffer and create an image.

In DirectX8 you no longer have 2D support. Everything needs to be created in a 3D environment and all the sprites and tiles need to be saved in a texture format.

All the ingame graphics need to be created using polygons.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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