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DirectX8 + Alpha Channels
#1
[Image: lolololtu5.png]

Converted Winds Whisper's engine to DirectX8 for a new project I'm working on.

It can handle Alpha Channels!

Here's the .png files which are used as textures.

[Image: test2bd2.png]
[Image: test3bp8.png]

If you save those and load them in photoshop, you'll see that those bits which look transparent really are Big Grin

Only took me a couple of hours for the conversion which I think is pretty good.

I replaced my character with the pole thing, so all I need to do now is make the engine recognise what tiles are saved where and render them appropriately Tongue

EDIT:

Here's a special effect Big Grin
[Image: testig8.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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