12-01-2008, 10:26 PM
![[Image: lolololtu5.png]](http://img84.imageshack.us/img84/36/lolololtu5.png)
Converted Winds Whisper's engine to DirectX8 for a new project I'm working on.
It can handle Alpha Channels!
Here's the .png files which are used as textures.
![[Image: test2bd2.png]](http://img221.imageshack.us/img221/3211/test2bd2.png)
![[Image: test3bp8.png]](http://img216.imageshack.us/img216/5080/test3bp8.png)
If you save those and load them in photoshop, you'll see that those bits which look transparent really are

Only took me a couple of hours for the conversion which I think is pretty good.
I replaced my character with the pole thing, so all I need to do now is make the engine recognise what tiles are saved where and render them appropriately

EDIT:
Here's a special effect

![[Image: testig8.png]](http://img143.imageshack.us/img143/5016/testig8.png)
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?