09-01-2008, 07:39 PM
Spodi Wrote:64KB when stored poorly, maybe. Theres no way that is the smallest the files are if you do things properly. In fact, if you use optimal binary, they will most likely all be different sizes. 64 KB is still quite large for a map containing nothing more than a few graphics and a very small, static size.
As Dave said, if you're updating them, all you need is a revision number. When you check to update the map, check if the revision number is different - if it is, update it. If not, don't update.
64kb is probably worse case.
but you guys are missing the whole issue. I know how the update system works with the revision and such. The issue is maps are large packets. VB6 cant multi-thread so while its sending this large packet it lags the whole server because it cant process anything else.