09-01-2008, 05:33 PM
Spodi Wrote:Use binary (or if you're feeling real badass, bit) packets instead of string packets and don't send such a needlessly huge set of data?
My opinion - don't worry about it. If you want performance out of Mirage, you'll never get around to making your own game. Make the game first, and if that doesn't fail, then worry about performance.
I have already made a few successful games. My solution then was just releasing updates with the maps instead of doing maps on the fly. Either way packets would be large. The maps eve in binary are still about 64kb. Sending those out would still cause lag.
Dave Wrote:Store the maps and data files client side?I've done that before but does not solve the solution of being able to update maps on the fly.