09-01-2008, 05:26 AM
I havnt seen a real solution for this issue anywhere. Someone may have a better idea then this.
Issue: Large maps or lot's of players online requesting maps causes lag spikes
Possible Solution: My idea for a solution would be instead of having the server send a large packet or recieve a large packet. Why not direct file transfer? The bigger issue is VB6 doesnt support multi-threading so processing all the data is a bit of an issue. Any other recommendations for a solution or something for this I am open for discussion on.
Another solution could be possibly breaking up the packet into many packets to give the server time to process other information in between
Issue: Large maps or lot's of players online requesting maps causes lag spikes
Possible Solution: My idea for a solution would be instead of having the server send a large packet or recieve a large packet. Why not direct file transfer? The bigger issue is VB6 doesnt support multi-threading so processing all the data is a bit of an issue. Any other recommendations for a solution or something for this I am open for discussion on.
Another solution could be possibly breaking up the packet into many packets to give the server time to process other information in between