10-07-2006, 08:08 PM
nop, cause is only the method of send data, you don't need install all the iocp system in the client, well, is something minor.
now i have a extrange problem, all works perfect the other day but now i get some errors in the server.
A runtime error 91 and remark this:
this happen any time i create a account and if i send a wrong login user or pass, but if i have a player registered, i can enter with it and use all the charas... right now i'm trying to figure what happen. the only fix i find was remove the "If player(index).charnum = i Then" on saveplayer... but man, thats the most extrange thing over this problem -_-U
now i have a extrange problem, all works perfect the other day but now i get some errors in the server.
A runtime error 91 and remark this:
Code:
Public Property Get RemoteAddress() As String
RemoteAddress = mvarSocket.RemoteAddress.Address
End Property
this happen any time i create a account and if i send a wrong login user or pass, but if i have a player registered, i can enter with it and use all the charas... right now i'm trying to figure what happen. the only fix i find was remove the "If player(index).charnum = i Then" on saveplayer... but man, thats the most extrange thing over this problem -_-U