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Old Development Logs (reference olny)
#2
Log 000
Code:
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::2/7/08::
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::Deathlycat::
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* Changed default MSE1 constants (gamename, enginename, website).

* MAX_MAPS = 10; MIN_ITEMS = 15; Added movement constants (just there, don't do anything yet)

* Reorganized client folder (moved things to data sub-folder)

Log 001
Code:
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::2/10/08::
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::Deathlycat::
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* Full player names are required for commands

* EXP rollover

* Removed ResizeGUI function

* Added GUI folder in client/data/gfx

* Added player HP/MP/SP bars on the side (functioning)

Log 002
Code:
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::2/11/08::
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::Deathlycat::
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* Started working on clique system [non-coded] (need to figure out attributes)

* Started working on GUI mock-up

Log 003
Code:
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::2/16/08::
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::Deathlycat::
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* Now, users input chat into a textbox, not onto the screen.

* Displays FPS and map coordinates in upper-left part of screen.

* Removed a piece of dead code from the gamelogic

* NPC names are now drawn 4 pixels above them.

Log004
Code:
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::2/17/08 - 2/19/08::
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::Deathlycat::
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* Displays sprite on character create, rotates [starting at D -> L -> R -> U -> (repeat)] every 1 second. Also, whenever you click on a new class or use the arrow keys to select another, it resets it to the down position and starts looping.

* Now, users have the option of displayign their coordinates (Map #(X,Y)) by typing /pos, /pos on, or /pos off. Just /pos will switch between what they have. Then, it saves their setting into their character and loads it whenever they play.

* NPCs have HP bars under them (filled up is green, depleted is red)


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