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Reduce amount of string comparisons for handling packets
#9
I think you missed the point that it is still really really slow. :wink: Time would be much better spent actually making the game so its performance can actually be put to use. If I wrote a renderer that puts Farcry to shame that could run at 100 FPS on a 233mhz comp, no one would care if there was no content for it to draw.
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