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Guard Behavior
#1
Was looking through the code today, and I noticed the guard code,

In modGameLogic, Sub AttackNpc:
Code:
' Now check for guard ai and if so have all onmap guards come after'm
        If Npc(MapNpc(MapNum, MapNpcNum).Num).Behavior = NPC_BEHAVIOR_GUARD Then
            For i = 1 To MAX_MAP_NPCS
                If MapNpc(MapNum, i).Num = MapNpc(MapNum, MapNpcNum).Num Then
                    MapNpc(MapNum, i).Target = Attacker
                End If
            Next i
        End If

This doesn't send ALL guard npcs after the player, it only sends guards of the same number. Is this just a misleading caption or a bug?


The fix would be as follows:

Change

Code:
If MapNpc(MapNum, i).Num = MapNpc(MapNum, MapNpcNum).Num Then

To

Code:
If Npc(MapNpc(MapNum, i).Num).Behavior = NPC_BEHAVIOR_GUARD Then

Again, optional. Personally I won't put this in, but the caption does say ALL.


-Bradyok
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