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Tiles0.bmp , tiles1.bmp, tiles2.bmp
#3
And re-use the same surface.

I only needed to add one subroutine to change the default Mirage system.

It's called re-load tileset and it's called just before you blt the map after changing maps.

It simply re-sets the surfaces properties and loads the new file.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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