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What consumes RAM Client side?
#21
I fixed it, it was that door tutorial, I completely forgot I added it.

I decided to put breaks on the setplayerY/X's in the server side playermove sub.
Which I dunno why I didn't do at first.

I noticed that in 2/4 directions, the setplayerX/Y was never reached because of the fucked up door recognition.

Now everything's fine as far as I can tell.


EDIT: I celebrated by rapidly going back and forth between a map for like 78 seconds.
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