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What consumes RAM Client side?
#18
Rezeyu Wrote:But I haven't added any objects.


The only objects being set are the DX7 Surface ones, and they're all release properly as well.
I don't understand why the RTE doesn't pop up in the IDE or during Compilation.


EDIT: I narrowed it down slightly..

you know that bit that displays "Receiving Map..." that's commented out?
I had a gut feeling, and uncommented it.

sure enough, whenever my player freezes, that message is displaying nonstop.


Sooo... for some reason, the 'GettingMap = False' in the map completed packet isn't being read.

For the time being, until I figure out Wtf is wrong, I added a gettickcount timer that sets it back to false after a few seconds, since getting a map never takes that long.

But my coordinates are freaking out, so they must not be getting sent properly, but it happens so randomly..

I think it has something to do with my NPCs for some reason.

Remove CanMove.

Big Grin
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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