13-12-2007, 05:07 AM
But I haven't added any objects.
The only objects being set are the DX7 Surface ones, and they're all release properly as well.
I don't understand why the RTE doesn't pop up in the IDE or during Compilation.
EDIT: I narrowed it down slightly..
you know that bit that displays "Receiving Map..." that's commented out?
I had a gut feeling, and uncommented it.
sure enough, whenever my player freezes, that message is displaying nonstop.
Sooo... for some reason, the 'GettingMap = False' in the map completed packet isn't being read.
For the time being, until I figure out Wtf is wrong, I added a gettickcount timer that sets it back to false after a few seconds, since getting a map never takes that long.
But my coordinates are freaking out, so they must not be getting sent properly, but it happens so randomly..
I think it has something to do with my NPCs for some reason.
The only objects being set are the DX7 Surface ones, and they're all release properly as well.
I don't understand why the RTE doesn't pop up in the IDE or during Compilation.
EDIT: I narrowed it down slightly..
you know that bit that displays "Receiving Map..." that's commented out?
I had a gut feeling, and uncommented it.
sure enough, whenever my player freezes, that message is displaying nonstop.
Sooo... for some reason, the 'GettingMap = False' in the map completed packet isn't being read.
For the time being, until I figure out Wtf is wrong, I added a gettickcount timer that sets it back to false after a few seconds, since getting a map never takes that long.
But my coordinates are freaking out, so they must not be getting sent properly, but it happens so randomly..
I think it has something to do with my NPCs for some reason.