12-12-2007, 10:32 PM
Alright, I'll do that today. however the Canmove sub is never called when it happens.
I added breakpoints on canmove, and all the canmove = false's inside of it, as well as every instance of 'istryingtomove' and everything detecting keypresses.
None of them are triggered when I'm frozen, yet NPCs and Mobs are able to move.
I added breakpoints on canmove, and all the canmove = false's inside of it, as well as every instance of 'istryingtomove' and everything detecting keypresses.
None of them are triggered when I'm frozen, yet NPCs and Mobs are able to move.