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What consumes RAM Client side?
#12
Actually.. I think Dave might have hit the nail on the head.

Because it's simply the player stopping moving, it's most probably a problem with that sub.

I've been meaning to remove the CanMove sub for a while, because it required twice the amount of work for the same effect as just having it serverside.

Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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