20-07-2008, 08:24 AM
GIAKEN Wrote:I definitely would not do that. You don't want several players sending dozens of packets a second.
Well then i have no idea, it saves it fine in the npceditor when i reopen it it receives the 1 value from the server or the 0 , depending on what i set it ,and in the ini it is also Size = 1.
Msgbox(NPC(Mapnpc(2).Num)).Size) returns 0 also , wich should return 1