11-12-2007, 03:45 AM
I toggled breakpoints on all the Canmove = False lines, and when I'm frozen, none of them are triggered. Moving = 0, and IsTryingToMove is false.
But NPCs and Mobs can still move around, warping to the map after being frozen fixes it.
But NPCs and Mobs can still move around, warping to the map after being frozen fixes it.