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What consumes RAM Client side?
#4
It was already declared, but used nowhere in the code.

I raised the FPS lock by 2 (to 35) and it dropped CPU usage by 10% on average.
Added a sleep 1 as you said, and brought the FPS lock back to 33, and now it only used 3% CPU.

=]



Only reason I noticed the issue was because I kept freezing changing maps, like I would change maps, and I couldn't move anymore, and when that happened, my CPU would be at 100%.

NPcs and Mobs were skipping too.


EDIT:
Sigh.. I still get stuck walking through maps randomly, like a 13% chance that when switching maps, I'm unable to move.
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