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What consumes RAM Client side?
#1
For some reason, starting this morning, my client takes up 78k kb, using 81-100% of my CPU.

I'm not sure why.
Worse, I don't know where to start looking.

The only thing I checked was that everything is cleared properly, but I don't see how that'd affect during runtime.

In the menu, it uses 0%, as soon as the ingame packet is sent, it jumps to 100%.


I'm not sure if It's a DX7 issue, possibly an error in the extra tile types, it could be the "NPCDATA" packet, I think it's being sent too often for every NPC.


Ideas?
Cry
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