10-12-2007, 07:51 PM
For some reason, starting this morning, my client takes up 78k kb, using 81-100% of my CPU.
I'm not sure why.
Worse, I don't know where to start looking.
The only thing I checked was that everything is cleared properly, but I don't see how that'd affect during runtime.
In the menu, it uses 0%, as soon as the ingame packet is sent, it jumps to 100%.
I'm not sure if It's a DX7 issue, possibly an error in the extra tile types, it could be the "NPCDATA" packet, I think it's being sent too often for every NPC.
Ideas?
I'm not sure why.
Worse, I don't know where to start looking.
The only thing I checked was that everything is cleared properly, but I don't see how that'd affect during runtime.
In the menu, it uses 0%, as soon as the ingame packet is sent, it jumps to 100%.
I'm not sure if It's a DX7 issue, possibly an error in the extra tile types, it could be the "NPCDATA" packet, I think it's being sent too often for every NPC.
Ideas?
