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Changing the movement sequencing.
#2
Dave Wrote:Basically, Anim is set to a number representing the frame. From left to right for each sprite, they are 0, 1, 2, 3...

So basically, you need to do a check and set Anim to the correct number when the time is appropriate

Yeah. Thats what I was looking at. But is there a defualt Anim? Or could I just throw the new one in and it start on the correct "0" for each direction?
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