04-11-2007, 10:15 PM
Okay, I see what you mean. But still, the client and server is not dependent on each others tickcount. The client basicly sends it when his ready, and the server is always open to receive it. So even if it doesn't correlates together doesn't mean it will affect it. Are you sure it could mess things up?
Cause it might be worth adding it since it helps against speed hacks. Although I'am considering adding a check serverside, that will check if more than for example 10 movement packets has been sent the last second or so. If so, kick or ban.
Cause it might be worth adding it since it helps against speed hacks. Although I'am considering adding a check serverside, that will check if more than for example 10 movement packets has been sent the last second or so. If so, kick or ban.