28-10-2007, 01:47 PM
Thanks.
I've already sorted out a lot of the AI lag by only re-finding the path when needed (if the player moves) so hopefully I won't need to spend too much time optimising it.
I've already sorted out a lot of the AI lag by only re-finding the path when needed (if the player moves) so hopefully I won't need to spend too much time optimising it.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?