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Screenshot of 2nd Town
#22
I would have changed the animation speeds for the running and walking, so it doesn't just look like fast walking.

I'd have added animated buttons, sounds and notifications. I'd add mouse-over events in the inventory + spellbook and would have added a couple more frames to the attacking animation, so it doesn't always look the same for each weapon.

I'd also sort out the casting clicking, which randomly made me not be able to move till you told me about it, and I'd also make sure all the surrounding maps were downloaded before rendering so that the seamless code doesn't add big black squares.

I'd also make it so people walk between maps (Simple server to client packet to tell the person to warp, but do so with a walking animation) and use the same system as for the seamless to make sure there wasn't huge pauses when switching maps.

Just make the game world feel seamless really. You've started to do it, but the seams are still visible.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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