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Display Sprites on Character Create
#37
I'll try it then. :S

Code:
Private Sub Timer_Timer()
    On Error Resume Next
    If optMale.Value = True Then
        Call BitBlt(picpic.hdc, 0, 0, PIC_X, PIC_Y, picSprites.hdc, 0, Int(Class(cmbClass.ListIndex + 1).Sprite) * PIC_Y, SRCCOPY)
    Else
        Call BitBlt(picpic.hdc, 0, 0, PIC_X, PIC_Y, picSprites.hdc, 0, Int(Class(cmbClass.ListIndex + 1).Sprite) * PIC_Y, SRCCOPY)
    End If
End Sub
----------------------------------------------------------------------------------
            n = n + 1

            For i = 1 To Max_Classes
                Class(i).Name = Parse(n)
    
                Class(i).Vital(Vitals.HP) = Val(Parse(n + 1))
                Class(i).Vital(Vitals.MP) = Val(Parse(n + 2))
                Class(i).Vital(Vitals.SP) = Val(Parse(n + 3))
    
                Class(i).Stat(Stats.Strength) = Val(Parse(n + 4))
                Class(i).Stat(Stats.Defense) = Val(Parse(n + 5))
                Class(i).Stat(Stats.SPEED) = Val(Parse(n + 6))
                Class(i).Stat(Stats.Magic) = Val(Parse(n + 7))
                Class(i).Sprite = Val(Parse(n + 8))
                
                n = n + 9
            Next i
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