28-08-2009, 12:56 PM
Labmonkey Wrote:I have run games with decent player bases before. Two of them shut down because of new engines that were promised but never finished.
I'm fine with things like this being put in later, but you have to realize that when you go advertise these engines other people are making plans to use these engines, and when you never finish them, people can't make your games.
This isn't just about Giaken, its all about all of these engines. Robin told the essence community that Essence .3 would be the greatest thing ever, so we all stopped developing our games and waited. When it finally game out months after he said it would, it was completely unusable. And with no support or community for essence because of this, we stopped developing our games.
The same thing happened with Monoxide's Elysium, and many other engines. I'm really fed up.
Essence was never an engine, and I never promised anything amazing. I released it as a public domain source.
You've got a really warped memory of my affairs.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?