08-10-2007, 05:59 PM
Great, idea about the collision detection, no need to check each step. But instead run a loop and store the closest wall into memory etc..
Just using bitblt for the bkg, and transparentblt for the player. Just the very basic.
Just using bitblt for the bkg, and transparentblt for the player. Just the very basic.
Dave Wrote:Mario uses grid detection, too. I wouldn't bother doing it pixel by pixel ;-;Its for fun, since then you can draw your maps in photoshop.