19-09-2007, 08:13 AM
Try using 128x128 textures instead.
I can't see the picture (at school), but the textures stretched horribly when I used something smaller than that.
I can't see the picture (at school), but the textures stretched horribly when I used something smaller than that.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?