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DirectX 8
#7
Try using 128x128 textures instead.

I can't see the picture (at school), but the textures stretched horribly when I used something smaller than that.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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