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DirectX 8
#2
From my experience (which isn't much in converting), if you have any instance of DX7's DirectDraw, DirectX8's Direct3D doesn't function right. At least if D3D and Draw are set to the same object.

This may not help at all, but it's what I've experienced.

I have a few successful conversions of Mirage to D3D if you want to compare them (this weekend at the earliest).
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