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DirectX 8
#1
Alright, so for the past few days I've been working on getting DirectX 8 into my game to replace DirectX 7, and I've come upon a few issues, and with the great help of Spodi, fixed those, but now we are truly stumped.

Basically, this is what is happening :

[Image: buggyww8.png]

Has anyone ever encountered this before? The vertexes and all are being created perfectly fine, the render states are good, so me and Spodi are thinking it has something to do with loading the textures (Each texture is a 32x32 tile). It seems to be getting stretched. Anyone have some insight?
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