24-07-2008, 12:36 PM
Recording scrolling maps is slow because when scrolling, every single pixel on the screen changes, meaning it has to re-record the entire screen each frame rather than just the pixels around the player like in none-scrolling recordings.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?