13-09-2007, 10:50 PM
See but I am using...
PIC_X = 16
PIC_Y = 16
Thats the only way my tiles work. I have already tried...
PIC_X = 32
PIC_Y = 16
And so on...
And the only reaction Mirage gives me is a screwed up game screen with mixed up and spread out tiles every which way, you can't move or even see your character on the screen. So PIC_X and Y both need to be 16.
So is there another solution for this?
PIC_X = 16
PIC_Y = 16
Thats the only way my tiles work. I have already tried...
PIC_X = 32
PIC_Y = 16
And so on...
And the only reaction Mirage gives me is a screwed up game screen with mixed up and spread out tiles every which way, you can't move or even see your character on the screen. So PIC_X and Y both need to be 16.
So is there another solution for this?
