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Sprite size
#2
See but I am using...

PIC_X = 16
PIC_Y = 16

Thats the only way my tiles work. I have already tried...

PIC_X = 32
PIC_Y = 16

And so on...

And the only reaction Mirage gives me is a screwed up game screen with mixed up and spread out tiles every which way, you can't move or even see your character on the screen. So PIC_X and Y both need to be 16.

So is there another solution for this?
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