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Mapping offset incorrect.
#2
I found out it's in sub EditorMouseDown
but I can't find the correct x1 and y1

currently using:

x1 = Int(x / PIC_X) + (Player(MyIndex).x - Int(MAX_MAPX / 2))
y1 = Int(y / PIC_Y) + (Player(MyIndex).y - Int(MAX_MAPY / 2))

it works for y 6 and up, but when I walk below Y 6 it just messes it up again.


EDIT: The mapping works fine, unless it doesn't have any surrounding maps on the map i'm trying to map, if there aren't any the offset just isn't correct.
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