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Overhead Damage
#12
The only problem (that could possibly exist), is where i had written...

Quote:' Lock the backbuffer so we can draw text and names

There is 1 line of code underneath that, i dont remember exactly what is is... but it needs to go after that...

So it should be like this... (and this should fix your problem.. if you're getting one)

Code:
' Lock the backbuffer so we can draw text and names
'*Should Be a Line here already*

If NPCWho > 0 Then
              If MapNpc(NPCWho).Num > 0 Then
        If GetTickCount < NPCDmgTime + 2000 Then        
              Call DrawText(TexthDC, (Player(MyIndex).x) * PIC_X + sx + (Int(Len(NPCDmgDamage)) / 2) * 3 + Player(MyIndex).XOffset - NewXOffset, (Player(MyIndex).y) * PIC_Y + sx - 30 + Player(MyIndex).YOffset - NewYOffset - ii, NPCDmgDamage, QBColor(BrightRed))
        End If
              ii = ii + 1
              End If
        End If
            
                  If NPCWho > 0 Then
                      If MapNpc(NPCWho).Num > 0 Then
                                    If GetTickCount < DmgTime + 2000 Then
                                          Call DrawText(TexthDC, (MapNpc(NPCWho).x - NewPlayerX) * PIC_X + sx + (Int(Len(DmgDamage)) / 2) * 3 + MapNpc(NPCWho).XOffset - NewXOffset, (MapNpc(NPCWho).y - NewPlayerY) * PIC_Y + sx - 57 + MapNpc(NPCWho).YOffset - NewYOffset - iii, DmgDamage, QBColor(White))
                                    End If
                            iii = iii + 1
                      End If
                  End If

If you check that out, that should be the only reason your code may not work....

If you put this chunk of code BEFORE the line, that comes after the " ' Lock the backbuffer so we can draw text and names " part, you won't see any text. So make sure, you have the Comment, the original line directly after the comment and then that part of the code. I didn't write that part too well when i made the original tutorial.
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