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Dark Knite Engine
Yes, I do actually. Not tried it so can't comment a great deal, but it seems like you've done a lot of work to the engine.

Now, I understand you're using Mirage 3.0.3, one of the reasons I don't use this version anymore besides for the new MUD game is because of the way the source is programmed. In MS4 the source code has been greatly improved to be more efficient, especially in terms of the HandleData sub routine.
In my game, Adventures of Virellia, it's gotten to the point where I'm now cutting the HandleData sub down so that packets have their own sub routine, this is because the HandleData sub routine is too large to contain any more source code.

What plans do you have on making your engine more efficient for you as the developer?
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