05-09-2009, 11:50 PM
An easy way to fix clipping problems is to convert map drawing to using Blt instead of BltFast. The way DirectX 7 works is BltFast takes out clipping, resizing, and whatever other things and just simply draws it to the screen, which makes it faster. Clipping code is already set up with like DD_Clipper I think...but it only works with Blt.