02-07-2006, 09:16 PM
well the thing is, is that it's sending and recieving the packet the same (thx to debug.print), so i don't think the server is doing anything wrong...
[Edit]
Then again... i did a debug print (well, several.. on the client), here's sort of what i did
Debug.Print "Revision: " & Y & " Current Revision " & GetMapRevision(X)
Then in the if statement put a Debug.Print "Don't Need Map..."
Then after the if statement (before the exit sub) i put, Debug.Print "Requested New Map..."
Everytime it should be showing "Reqested New Map..." it does, but it doesn't always show the map in-game, atleast not until i warp to the map again.... so maybe it is a serverside error :?
[Edit]
Then again... i did a debug print (well, several.. on the client), here's sort of what i did
Debug.Print "Revision: " & Y & " Current Revision " & GetMapRevision(X)
Then in the if statement put a Debug.Print "Don't Need Map..."
Then after the if statement (before the exit sub) i put, Debug.Print "Requested New Map..."
Everytime it should be showing "Reqested New Map..." it does, but it doesn't always show the map in-game, atleast not until i warp to the map again.... so maybe it is a serverside error :?