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Hmmm... Map Send, Error?
#1
Alright, i'm about to release my game, but i have a little problem... i've fixed all the other errors up to this point, but this one has me a bit stumped.

If you join a map, (by switching over) you aren't sent the new map. However, if you're already on the map and it hasn't been sent... then you do a /warpto *mapnum*, it sends the map to you.

This would cause a bit of a problem for players so i need to have it resolved.

I looked at a non-edited version of the source, and then my version, and i still have all of the original "needmap" and "checkformap" packets the same way that they were for an unedited version.

I'm not really sure what causes it to do that, and i've debug printed the hell out of it, but there still seems to be a packet being dropped somewhere, and i can't seem to find it.

Any ideas?
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