Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Server Sends Check To Client Tutorial
#15
Erm, I may not understand what you mean, but it doesnt sound any different than the rest of the ideas in this thread.

You are just sending a packet to the client, and the client sends it back with an encryption. Anyone who has toyed with a sniffer more than a couple times will notice an out of place packet of randomness. Sounds like because you are saving it to the playerrec makes this a 'l33t' idea.

You want some added protection from packet-sniffing noobs. Lock the use of the client while a packet-sniffer is active. I'm sure everyone here knows all of the most common sniffers, choose your method to block them.

Also everything in this thread stops someone from using a completely random client to access your server, but nothing has been said about altering your client... anything in this thread that will stop that?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)