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Optimization: Item Loading
#4
No, you don't need any anti-hacking measures if you do it that way, since all that's sent from the client to the server is the item number, then the server gets it's own information.

A player could alter a dagger to do 999 damage, but when he hits [use] the server uses it's own information.

The client side stuff is only used to display names and crap, all the actual data is handled serverside.
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