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Optimization: Item Loading
#3
I don't think this way. When the players are stable, I mean, not that much logging in and out, when the max players is reached, you almost don't send nothing about this. About the items already on the client side, It works, but it would make the updates a little bit more complicated, you'll need to send everything inside the client and change it on every client. You'll need to improve a lot of things so everything is checked server side to prevent hacking. It is a good idea to change everything client side, but I don't think it would improve much if you send them little by little.
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