11-09-2009, 08:28 AM
It is possible. When the maps are loaded from the hard drive all the map data is stored into memory. The only time the files are used is when saving and reloading a map with the changed data (When editing a map for example).
All you would have to do is have the server load the map data from the external source, and then send any changes to it.
It would work similar to sending the map data to a normal game client, the only major differences would be loading and saving the data.
I had thought about this feature myself. You could do this with all of the server files, this way you could host multiple servers that all use the same data. Granted it's not quite as simple, there are many flaws which would have to be looked over.
All you would have to do is have the server load the map data from the external source, and then send any changes to it.
It would work similar to sending the map data to a normal game client, the only major differences would be loading and saving the data.
I had thought about this feature myself. You could do this with all of the server files, this way you could host multiple servers that all use the same data. Granted it's not quite as simple, there are many flaws which would have to be looked over.