29-07-2007, 09:32 PM
I have my items like this Client Side.
It doesn't make it any more hackable, the server only sends item data to the client for display purposes/editing.
When item packets are sent to the server, it only sends the item index number.
Then the server uses it's own data to use each item.
So Client side, I could add +50 to item 3's attack, but when the item is equipped, the server will look at it's own attack value for Item #3, and use it.
I did this a few weeks ago because my items have descriptions, and I didn't see any reason to send text packets that will only be used client side.
It doesn't make it any more hackable, the server only sends item data to the client for display purposes/editing.
When item packets are sent to the server, it only sends the item index number.
Then the server uses it's own data to use each item.
So Client side, I could add +50 to item 3's attack, but when the item is equipped, the server will look at it's own attack value for Item #3, and use it.
I did this a few weeks ago because my items have descriptions, and I didn't see any reason to send text packets that will only be used client side.
