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Willys' Tutorial
#12
I have my items like this Client Side.


It doesn't make it any more hackable, the server only sends item data to the client for display purposes/editing.

When item packets are sent to the server, it only sends the item index number.

Then the server uses it's own data to use each item.

So Client side, I could add +50 to item 3's attack, but when the item is equipped, the server will look at it's own attack value for Item #3, and use it.



I did this a few weeks ago because my items have descriptions, and I didn't see any reason to send text packets that will only be used client side.
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