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Animation bug?
#5
Ah... Ok, I get it Smile . Thanks for the help.

Oh, and I found out that if you change
Code:
Case DIR_UP
                If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
to
Code:
Case DIR_UP
                If (Player(Index).YOffset > PIC_Y / 2) Then Anim = 1
and do the same for Case DIR_LEFT (change the < to >), it fixes it. Also, if you don't add this, the Left and Up attack animation will go:
At - Lf - Rf instead of At - Rf (wich looks much better and is more logical). So it might is a buck, or am I wandering off again?^^
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