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Online RPG Design: A Nut Shell
#11
Punika Wrote:
Rian Wrote:Hype is good and bad. Most people lose interest in a website pretty quickly if they have nothing to offer. Some people will bookmark it, and forget about it. Others will loose interest if a product is taking taking too long to be released. In my opinion, it's best not to start a website until you have a nearly finished, playable product.

you're my man!
website for my actual project is done but im not releasing it yet since i still need some work to finish before i can release an alpha or beta!

this guide is great! *****/*****

I disagree. MR is as clean as it is because of constant heavy community testing throughout every inch of its development, its unbelievable just how many things don't quite work right that you never would of thought of unless 10 people all got together and did something strange to break it all at once.

Images speak a thousand words, a really simple website with some development logs plastered with pretty images of how things are getting along and a comment system is perfect for a newly developing idea / game, get that thing in search engines as early as possible.

It also means when its time to start asking people to come online and test things, you have a small community of people ready and willing to do so - the hyped beta test is a must.

I kinda also disagree with this 'guide', I think if you have what it takes to make a project work it will all come together naturally anyway, the only piece of advise I would give people hoping to start their own games is not to use any-currently-popular-engine just because its easier, as they are bags of shit and you will hit a point where you can't work with it anymore because its coded so badly.

Call it shameless promotion but its frustrating seeing people start up new projects with trash like Elysium when MR is now open source, I think the only game ever to get anywhere with Elysium is Robin and Zoso's and that's only because they spent a year recoding half the thing.

Meh Tongue
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