Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Stop killing the NPC!
#5
I had the same problem with my quests man. It really is strange. I tried every variant I could think of to make sure the code was executed only when the npc isn't attackable. I ended up making a function that checks if you're standing next to a friendly npc with a quest and say the the words "hi", "hey", and "hello" to start the quest process.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)