06-08-2008, 06:51 PM
Quote:I was thinking for the past few days, and ive come up with quite some ideas.
This is one of them.
Remember this thread is open for discussion, please post your ideas.. and suggestions.
Allright, to give all players uniqueness ive removed the Classes. Instead each player will start with some Skill Points. The stats will be shorted to perhaps 3-4, im not sure what they're gonna be yet. But you wont be able to increase them yourself, instead you will pick a Main and Secondary Stat, and they will increase as you level.
The level cap will be around 50, each level you get 5 Points. Thats 250 Points when max Level. With these points you can increase your Skills, there will be 15 different Skills. (Maybe more will be added Later, as secondary Skills)
Each skill will have a cap of 100 Points. And that means each Point will do something good, which means if you actually have 100 Points at that skill, you really own at that skill.
You will also get 5 Skill Points when you create your character, so you may decide your class. You wont be limited to what you chose, you may chose whatever you want.. Battle-Mage, Rogue-Tank (Which can be Effective)... Anything you want..
Currently im not sure how the re-specc feature will work.. or if it even will be aviable, since it'd be stupid if people could pay like a various amount of gold to change class, instead im thinking of a slow way of "leveling" down your skill.. Not sure about that yet, but we'll see.
Read more about it at Megalith

orpgcreation.com