18-06-2007, 02:47 AM
[spoiler]Go ahead and use VB.NET and see how fast someone in particular ends up with the source code to your closed source engine/game.[/spoiler]
I suggest C#. Its object oriented and powerful. Only problem is, it's difficult to find documentation on the internet for Visual C#, so I stick with generic C# compilers. Let's me work with Linux software too, which is a plus side.
I suggest C#. Its object oriented and powerful. Only problem is, it's difficult to find documentation on the internet for Visual C#, so I stick with generic C# compilers. Let's me work with Linux software too, which is a plus side.