16-06-2007, 09:09 AM
I did this years ago with M:RPGe. Really easy. You just make a form for it so the map editor can define how much damage is taken off on that tile. Then just send the data in the packet. If you're unfamiliar with how to send and use tile attribute packets just copy the Kill tile and make the necessary changes. I'm adding this, as well as a new heal tile to my engine. I think it's a great trap that doesn't kill you, but reduces HP to make an area more challenging.