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#2
Add a variable to the player's account, we'll call it "isvip".

Save it as a byte, etc, etc.

Then do a check, when a player sends a message with the * in front of it (server side, obviously) and if the isvip is 1, send the message. If it's 0, cut the * off the message and send it to the map.

That covers the chatting aspect of the vip stuff. When you wanna add more vip stuff, you simply could check if they are vip first and if so, commence the code. Big Grin
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