06-06-2007, 02:49 AM
Note: I haven't read through this whole post.
I recommend working in C# if anything. Its not very much live Visual Basic, but it is a good transition. Alot better then Plain C lol. DirectX 7 use's Direct Draw, and blt functions, which make it allot easier to program in. Theres no point in adding DX8-DX10 for mirage, if you can pull that off I recommend making a whole new source because, you basically overhauled the engine. I'm working on a game at Myth Inc. based on the outdated realm crafter engine working on scripting. Then I have projects on dx8 dx9 engines, much much different.
Thats just my little bit of cents.
-bpendz
I recommend working in C# if anything. Its not very much live Visual Basic, but it is a good transition. Alot better then Plain C lol. DirectX 7 use's Direct Draw, and blt functions, which make it allot easier to program in. Theres no point in adding DX8-DX10 for mirage, if you can pull that off I recommend making a whole new source because, you basically overhauled the engine. I'm working on a game at Myth Inc. based on the outdated realm crafter engine working on scripting. Then I have projects on dx8 dx9 engines, much much different.
Thats just my little bit of cents.
-bpendz